A common deployment on both the defensive and forward lines, the G.A.T provides instant ground fire support for you and your allies.
In combination with other orbital drops such as the F.B.S, this allows to rapidly secure and defend forward outposts.
Anti-Ground Only
An anti-air variant of the G.A.T, this turret will keep the skies the safe
As with all orbital drops, this can be deployed on the battlefront to assist your forces where needed, and is particulary useful when defending your T.A.T installations.
Anti-Air Only
Developed from laser drill technology, these anti Titan turrets are a must in any heavy combat situation.
With extremely long range these turrets can bring down a titan before it becomes a real problem.
Only fires at Titan class units.
This device allows you to establish forward bases and protect them.
In addition to providing a defensive bonus to units within the shield, all enemy calldowns are blocked within the shield, protecting your forward base from nukes.
Gives armor bonus to friendly units
Blocks enemy calldowns within the shield
Calldown a Medical Terminal to provide automated on field healing to yourself and allies.
This terminal features self recharging technology allowing it to offer continuous support so long as it doesn't take too much damage.
Heals allies
Calldown an Energy Terminal to provide automated on field recharging to yourself and allies.
This terminal features self recharging technology allowing it to offer continuous support so long as it doesn't take too much damage.
Recharges Energy
The Detection Module allows you to see cloaked enemies within a fixed range. Although more expensive than flares, this structure provides detection as long as it is not destroyed.
This is a must when protecting your bases and hacked structures against enemies.
Detects Cloaked
Saturday 21st May
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